![]() Yet you have to play well to experience these improvements beyond a certain point. Before you know it, hours will have passed and you’ll have gone from death in 30 seconds to being able to last several minutes with reasonable consistency. As you discover how enemies operate, the orders they spawn in, how to best prioritize targets, and the nuances of your character’s movement, you’ll watch your survival times jump up incrementally. ![]() Like other difficult games that have become cultural touchstones over the last decade, this sense of learning is a large part of what makes Devil Daggers so satisfying. See also 'Only If' is a peculiar experiment with mixed results Solve part of the puzzle, live a little longer. Similarly, “only one arena” sounds like it would get boring until you begin to understand that the real joy of play comes from learning sequences of enemy spawns and how best to deal with them, almost as if the whole thing were some kind of crazy action puzzle. ![]() “No music” sounds like a huge misstep until you realize that survival often hinges on using positional audio to locate your enemies without seeing them, and their cacophony forms an interesting sonic profile on its own. ![]() While there isn’t a wide breadth of content, everything that is there fills a specific, vital role, coming together in an exquisite balance that takes time and experience to appreciate. Devil Daggers could be called limited, or even spare but I think the better term is pure. Pick it up, and you’re immediately thrust into a frantic battle through whatever hell dimension you’ve found yourself in. When you start a new game, a glowing dagger floats in a circle of light before your on-screen hand. There’s no tutorial, no cursory attempt at explaining who your character is, where they are, or what they’re doing there. It doesn’t have any music outside of a fantastic industrial composition that plays over the menu. This lean mentality extends to other areas of the game as well. There are no other modes, no other maps, no other configurations to mess with. While the game does track your kills, collected pickups, and hit percentage during a given run, the only score of consequence is time. These are the tools you’re given to defeat a constant onslaught of demonic opponents that spawn at regular intervals into the game’s single arena, which is itself no more than a floating island in the middle of a black abyss. See also Smash, Ep.2.12: “Opening Night” A Night That Fizzles OutĪnd that’s it. There’s a final control for “homing”, which will fire homing projectiles you can gain access to if you survive long enough. Holding the fire button will spray a constant stream of the titular daggers, while tapping it will launch shotgun-style bursts. Keyboard bindings are configurable, but the menu is almost austere: you’ve got the usual WASD-style movement, you can jump, and there’s a single button for both regular and alternate fire. If you’ve ever played Quake 3, you already have a solid grasp of the way it moves. Yet I have to qualify that by adding that it’s also less-profoundly less-in a way that makes it different from what it first appears to be.ĭevil Daggers presents itself as a simple first-person arena shooter from the ground up. ![]() Needless to say, Devil Daggers is more than I expected it to be. As of this writing, Steam informs me I’ve invested 25 hours, and while I’ve fallen out of the top 50 of the global leaderboards since yesterday, I’m still in the top 75. At the end of the evening, that number had turned into 5. It cost a measly five bucks and looked fun, so I thought I’d play it for a few minutes when I took a break from work.Ģ hours passed by the time I stopped. Software rendering at low resolution was an advertising bullet point, with polygon jitter circa 1996 built right in, and the game looks as if somebody distilled Doom to its base visual essence and shoved it into a Quake-era nightmare. It was immediately obvious that this game was built for me and others like me. The name appealed to me, so I watched the promo video and looked at the screenshots, as one does. Three days ago, I saw a game called Devil Daggers on Steam. ![]()
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